﻿using BepInEx.Configuration;
using UnityEngine;

namespace HappyStudent.CfgMain
{
    /// <summary>
    ///设置Cfg输出路径
    /// </summary>
    public partial class CfgMain
    {
        public static string OutPath { get; set; }

        public static string LoadPath { get; set; }
        void ReadPath()
        {
            OutPath = Config.Bind(new ConfigDefinition("CfgMain", "CfgOutPath"), ".\\OutCfg").Value;
            LoadPath = Config.Bind(new ConfigDefinition("CfgMain", "CfgLoadPath"), ".\\LoadCfg").Value;
        }
    }
}
